Sunday, August 3, 2008

Writers' Symposium Ezine #4, The Gen Con 2008 Preview Issue

 

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The Writers' Symposium Ezine

“Helping Writers Write”

Issue #4, August 2008

The Gen Con 2008 Preview Issue

View the beautiful full color version with dozens of color pictures or download the PDF with all the good stuff at www.paulgenesse.com/writerssymposiumezine

To subscribe, or unsubscribe please email:

WritersSymposium@paulgenesse.com

Visit the Writers’ Symposium Blog at www.WritersSymposium.blogspot.com

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Contents

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From the Editor: Paul Genesse

Featured Content: Preview of the Gen Con 2008 Panels

Featured Author Bio: Patrick Rothfuss

What the Reviewers are saying about Patrick’s novel

Author Alley Signing Schedule

New Novels from Writers’ Symposium Members

New Releases From the Writers’ Symposium

List of Current Writers’ Symposium Members & Contact Info

Final Thought

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From the Editor

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Editor’s Note

Members of the Writers’ Symposium will be gathering once again in Indianapolis, Indiana on August 14-17 for Gen Con, a convention attended by over 20,000 fans of fantasy and science fiction.

Gen Con has been known as the Best Four Days In Gaming, and now it’s being called The Best Four Days In Writing.

The Writers’ Symposium and a few others are offering over 70 seminars, panels, workshops, and advance level classes for the aspiring, beginner, independent and professional author. The programming parallels, if not rivals, other literary conventions and is a place where writers can come together, hone their skills, and meet other likeminded individuals.

This year there are two tracks of panels, one focusing more on game writing and the other focusing on fiction writing. This issue gives an overview of the seminars offered, published works by Symposium members and spotlights one of the brightest writers in the Symposium: New York Times Bestselling author,

Patrick Rothfuss, winner of the Quill Award for best novel: The Name of the Wind.

We hope to see you at Gen Con Indy! Go to http://www.gencon.com/2008/indy/for more information or use the link below to look at the Gen Con Symposium page.

Paul Genesse, Editor and Author of The Golden Cord

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Featured Content: Preview of the Gen Con 2008 Writing Panels

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The Write Approach: So you want to write. What's the best way to go about it? How to you snag the time each day? What about deadlines, family, friends, free time, discipline, and the tools you'll need? Our panelists explore these topics and more to help you figure out the right approach to writing for you.

Readers Room: We'll discuss the books: fiction, non-fiction, and ones on the craft of writing, that every author should read.

Food in Fiction: Don't starve your main character. Don't force your villain to drink the wrong vintage of wine with his macaroni and cheese. Little details like food help make your fiction real and add depth to your characters. In fantasy and science fiction, it can also reveal important information about climate and culture.

Make 'em Bleed: And make them suffer and die, too. There is an art to portraying death and suffering that can add realism and emotion. Learn how to write about your character's imminent demise without crossing the line in the realms of morbid, gross, boring, and too much info.

Penning Power Struggles: Political intrigue plays a role in many science fiction/fantasy tales. Our panelists suggest how to incorporate politics, how to foreshadow political events and conflicts, and how to make political intrigue as dynamic as any fight scene.

Urban Fantasy: This fast-growing subgenre has made stars out of folks like Jim Butcher with his Dresden Files. Is urban fantasy just a trend, or is it here to stay? Our panelists discuss the elements of urban fantasy and the markets for your city-fiction.

Characters Welcome: Creating dimensional, dynamic characters can be the difference between a manuscript that sells and one that gathers dust under the bed. So how do you create a vivid, living, breathing character? There are probably as many ways to build characters as there are writers. Join our panelists as they share their methods, with concrete examples, for penning amazing, interesting characters.

Writer's Groups and Critiquing Techniques: The development of any writer depends on two things. One is that he writes. The second is that he gets accurate and valuable feedback on what he has written. New York Times Bestselling author Michael A. Stackpole outlines the techniques and methods for forming groups and constructively analyzing and critiquing stories that allows for a lot of development in a very short time.

Fast Track Development for Writers: New York Times Bestselling author Michael A. Stackpole offers up a grab-bag of tricks of the trade and insider information that can step you through the early, awkward phases of writing, and set you well on the path to being published.

Edit Yourself: Learn to look at your work critically. Examine everything from plot to language, and learn how to tackle rewrites and take and give criticism.

Mapping Your Fiction: So you're building a world for your fantasy novel? Great! Do you need to set that world to paper? How much detail should you provide? Can a map inspire your fiction? Learn the pros and cons of cartography as it applies to writing.

Magical Realism, Threat or Menace: There are great stories being written under the heading of Magical Realism. Is it a subgenre of fantasy? Or is it something else entirely? Is it just a way for academics to study a few select authors while still keeping the rest of the fantasy genre outside their ivory tower? And if you want to pen your next novel in this subgenre, what is the best approach?

Ars Loca, Humor in Fantasy: Being funny is serious business. When should you inject humor into your manuscript? And how can you do it effectively? Our panelists teach you how to tickle readers' funny bones.

Painting with Words: Do you read or write for the love of language? Is your favorite author one who can transport you into the setting? Learn how observation and imagination can put life in your writing and make your readers see, smell, and feel what your characters do.

Pagan Topics in Writing: Our panelists examine history to help you craft strong, believable characters from a pagan point of view. This year we'll concentrate on witchcraft and warlocks.

Ghosts and the Afterlife: Ghost stories are on the rise. The latest crop of paranormal writing is thick with clairvoyance, necromancy, and ghosts. Let's take a look at what's out there, what's been done-to-death, and how to include fresh spirits in your fiction.

The Japanese Invasion: Hungry ghosts, hidden demons, and interactive nightmares come to us in books and movies from Japan. We'll look at the history of the Japanese story vs. the American tale, including a discussion of Campbell, Kurosai, and how the genre can influence your writing.

Writers' Symposium-Read and Critique: Have your prose critiqued by professionals.  Presenters will have three to five minutes to read their material. They will receive verbal critiques based on the "critique sandwich" method. Attendance is limited to those being critiqued, pre-registration is required. 

Friday August 15

Setting the Scene: Where you place your story can be as important as the story itself. What elements should you put in and leave out? Our panelists show you how to sprinkle in details to enhance your story and characters . . . and teach you how not to overdo it. We'll include tidbits about how to pick a setting and research tools.

Points on Plotting: Coming up with a solid, interesting plot can be one of the most difficult aspects of writing. We'll discuss just what makes a good plot and offer advice on how you can avoid plot-jams and plot-holes that can ruin your fiction.

Combat, Small-Scale Fights to Massive Battles: Much of fantasy fiction is filled with fights, from one-on-one duels to well equipped armies slaying thousands in years-long wars. Learn different approaches for writing combat scenes, how to make your struggles feel real, and when it's time to end the bloodshed so your readers don't get bored.

Fight Another Day: Learn how to write edge-of-your-seat action scenes without a character throwing a single punch. We'll cover chase scenes, escapes, word choice, settings, and much more.

Write What You Don't Know: Some say it's best to "write what you know." We thumb our nose at that notion! Otherwise, how could you ever write fiction set in medieval times or on one of Saturn's moons? We'll teach you how to do just enough research to set your fiction pretty much anywhere. And we'll cover what elements to include, what to leave out, and how to explore writing in genres outside your proverbial comfort zone.

Non-standard Ways to Build Your Craft: You can become a better writer without signing up for a college course or reading a stack of "how-to" books. Our panelists discuss what they do to improve their writing and show you how to hone your skills along some nontraditional routes.

Avoid Clichés Like the Plague: They are a dime a dozen! Ever worry whether your plot has been overused and that your characters are trite? Plots and character types tend to become overused because they work, and clichés become clichés because they convey something a lot of people want to say. So how do you make your writing stand out? To use a cliché, the devil is in the details! Out with young orphans who become great wizards, evil sorcerers who try to destroy the world, androgynous elves with longbows! We'll show you some tricks for keeping your writing rich and innovative.

The Art of Terror and Fear: Let's discover those things that go bump-in-the-night. Learn how to send shivers down the spines of your readers. You don't have to write in the horror genre to deliver a good scare.

Approaches to Game Writing: What's the best way to present game material? In the style of old-school D&D where rules and color text are mixed together? Should you write all the color text "in character," presenting the rules in a separate section? Our panelists offer suggestions on manuscript presentation. Topics discussed include how to capture the feel of a setting, how to write rules that are entertaining and easy to understand, and how to you keep your rules from reading like an algebra equation.

Creating Non-Linear Narratives in Game Writing: It's a lot easier to write an adventure that goes from Point A to Point B to Point C, but it isn't necessarily more interesting or enjoyable. Our panelists will show you how to approach "non-linear" adventures and how to avoid confusing and overly-complicated manuscripts.

Coloring in the Lines for Game Writing: Game designers must make sure that what they write is fun to read and that their writing reflects the realities of the game. Don't mention gear unless it's in the equipment list. Don't write about magic that the system doesn't support. Don't describe places that aren't shown on the map. Our panelists will teach you how to color inside the lines to make your material better suited for the players and the companies for whom you want to write.

Writing for Online Games: Computer games demand a certain style of writing different from fiction or pencil and paper RPGs.  Our panelists discuss the differences, the freelance markets, and offer suggestions to improve your online material.

Giving Purpose to your Game Writing: There should be a reason behind what you write. Don't give your elves a love of woodworking if there are no rules or equipment to support their craft. Don't put a mountain range on the map simply to hold back the dark hordes. In short, create wonderful, exciting, and interesting creatures while giving them a reason for being in the game.

How to Break into Game Writing: If you want to write, edit, and design games in the hobby market, where do you begin? How can you get paid for your ideas and work? Our panelists offer tips on how to get the attention of game companies and land freelance contracts.

Different Systems, Different Stories: There are a lot of choices when it comes to picking a rule system for your tabletop roleplaying game. Some game systems are designed to be the classic dungeon crawl. Some are more suited for a swashbuckling adventure; others for humorous games or psychological horror. Unfortunately, a lot of people stick to their favorite game system even if it's not appropriate for the style of game they want to write, and more often than not, frustration and misery occur. Join our panelists as they discuss the various game systems available for the freelance writer.

The Writing Career: What does it take to have a career as a writer? New York Times Bestselling author Michael A. Stackpole walks you through the variety of skills sets you need to develop to successfully pursue a career as a writer. He provides insight into the pitfalls and exciting new developments in publishing and technology.

Characterization: People read for characters; and careers are made through creating memorable characters. New York Times Bestselling author Michael A. Stackpole provides some sure-fire characterization techniques that will allow you to master the arcane art of character creation and growth.

Plotting: The plot is the spine of every story. Without it readers are lost. With an intriguing plot, full of twists and turns, readers will be enthralled. New York Times Bestselling author Michael A. Stackpole shows you how to plot a novel and turn it into a page-turning book that readers won't want to put down.

Worldbuilding, Reality in Your Fantasy: Your setting has to make a certain amount of sense for your novel to be believable. So how do you make your fantasy “real” and how to you stop from making it so real it ceases to be fantasy?

Worldbuilding, Make it Your Own: Avoid creating a stereotypical, generic, fantasy world. We’ll show you how to make the planet your very own . . . and make it interesting.

Worldbuilding, The Impact of Magic: Magic should make more sense than science to hook your readers and enhance your fantasy world. We’ll talk about things that will enchant your writing.

Worldbuilding, Realistic Treatments of Sex and Racism: Smut or sexlessness, where is the middle ground? And how much is too much sexism? Unless we’re writing about a utopia, the societies in your fantasy worlds are going to have sexism. And if you include it, are you, as an author, guilty of perpetuating sexism in the real world?

Big on the Small Press: Small-press publishers offer new authors great opportunities. Smaller presses are enjoying a renaissance right now and are becoming stronger than ever. Come find out the advantages of working with a smaller press. Our panel includes a publisher, editor, and authors who have sold books to some of the smaller houses. They’ll discuss how to submit and who is buying what.

Brainstorming to Defeat Writer’s Block: There’s an old saying that “ideas are a dime a dozen.” But sometimes you don’t have the 10 cents you need to get a plot. Learn how to brainstorm ideas for fiction writing so your fingers fly across the keyboard and so you don’t keep staring at a blank screen.

Goal, Motivation, and Conflict: There is no one formula that will help you write a bestselling or award-winning novel. But key ingredients for plots and characters, no matter the genre, are goal, motivation, and conflict. Join our panelists as they discuss how they incorporate these elements into their writing to make their fiction exciting and real.

Writing by Tarot: Tarot is said to be a window to the soul and the journey of The Fool. But have you ever thought that using Tarot cards or an oracle could aid your writing? You can use this method to help you get past a touch of writer’s block, to resolve problem points in your plot, to flesh out your characters, even to plot an entire book. Bring your Tarot or your oracle to the seminar to share, or just listen in as our panelists give ideas and tips for drawing on the unconscious while writing.

Slutty vs. Sultry and Everything in Between, A Look at the Female Character: Want to put a real woman in your fiction? As a main character? A villain’s henchman? We’ll teach you how to avoid clichéd female characters and how to create vibrant women worthy of your readers’ time.

Hey, I’ve Got a Day Job: You write on the weekends, during your lunch hour, or in the evenings. Maybe you even take a few days of vacation to jump start a book. How do you set aside the time? How can you make deadlines while sticking with your 9 to 5? Our panelists, novelists all, have regular “day jobs.” They’ll share their tips and inspire you to not give up.

Making the Leap (From Talented Amateur to Publishing Professional): What does a writer who's on the verge of writing professional level prose need to do to make that final leap? When do you know you’ve crossed the line to become a professional writer? When do you know you’ve crossed the line to become a professional writer? When should you think about quitting the day job?

21 Days to a novel: New York Times Bestselling author Michael A. Stackpole presents a series of exercises guaranteed to set you up for success in your first novel. Topics covered include character creation, voice development, dialogue, world creation and plotting. Following these exercises will provide you with the material that ensures that you story won't shrivel and die five or ten chapters in.

Books are dead: Just as video killed the radio star, so technology is turning books into hunks of dead wood. New York Times Bestselling author Michael A. Stackpole explains the new and exciting ways in which the rise of e-book readers and the connectivity of the Web are turning publishing on its head. It's a brave new future, and your success will depend upon your ability to navigate it, and master it.

Writers’ Symposium—Read and Critique: Have your prose critiqued by professionals. Presenters will have three to five minutes to read their material. They will receive verbal critiques based on the “critique sandwich” method. Attendance is limited to those being critiqued, pre-registration is required.

Sunday August 17

Short Fiction Markets: Maybe you don’t want to write a novel. Maybe you’ve a burning idea for a short piece of fiction that you’d like to see in print. Or maybe you want to try your hand at a new genre, and a short story is the way to test your wings. Our panelists discuss the differences in approaching a short story vs. writing a novel and share market news on where you can send your tales.

How to Buff, Polish, and Make Your Manuscript Shine: Get an editor’s attention. Find yourself moving up in the slush pile, not sitting forever on the bottom. There are things you can do to your manuscript to make it move a little quicker and to lessen the chances it will get rejected.

The Fine Art of Schmoozing Your Way into Print: Sometimes it’s who you know that will help get you into print. Sometimes it’s what you learn about the publishing industry, editors, and agents that will help you make a sale. Conventions are a great place to meet folks who can help your writing career and to get the low-down on fantasy and science-fiction markets. We’ll teach you how to schmooze.

Agents, Taxes, and Other Important Yucky Things: Do you need an agent? And, if so, how do you get one? What can you declare as writing-related tax write-offs? What should you look for in contracts? These topics and more will be tackled by our panelists.

Brainstorming for the Game Market: Where do ideas come from in sculpting game manuscripts? Our authors share their tricks for coming up with plots and how to brainstorm to flesh out ideas into lengthy manuscripts. They’ll also cover how to avoid over-used subjects and how to make your submissions innovative and fresh.

Ooops! The Worst Mistakes to Make with Game Writing: Our panelists speak from experience . . . on what not to do. This is a humorous and important look at things to avoid if you want to be a freelance or full-time game writer.

New Ways to tell Old Stories in Game Writing: There are timeless themes in adventures and source material, but there are ways to cover them without your work reading like a cliché or feeling like a TV rerun. Learn how to twist old topics and put new spins on age-old themes.

Bang, Bang, You’re Dead! Fun Ways to Kill Your Gaming Characters: Not all non-player characters, and maybe not all PCs, should live to see the end of your story. Our panelists discuss when it’s time to kill ’em off and gleefully share ideas for helping the characters into the hereafter.

Comment on the article on the Writers’ Symposium Blog: www.writerssymposium.blogspot.com

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Featured Author: Patrick Rothfuss

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Patrick Rothfuss had the good fortune to be born in Wisconsin where long winters and lack of cable television brought about a love of reading and writing. His mother read to him as a child, and his father taught him to build things. If you are looking for the roots of his storytelling, look there.
Growing up, Pat didn't apply himself and failed to live up to his full potential. Despite the fact that he seemed to have no interest doing something productive with himself, Pat's parents continued to love him. They also were encouraging, but in a very general way, as he seemed to have no actual talents to speak of.
Having enjoyed the hard sciences in high school, Pat began college as a chemical engineer. He soon abandoned that, and decided to become a clinical psychologist. He eventually abandoned that as well, admitted he had no idea what he wanted to do with his life, and changed his major to Undeclared despite the fact that he had been in college for over three years.

Over the next six years Pat lived the life of an itinerant student, working three jobs and studying everything that interested him: philosophy, medieval history, eastern theater, anthropology, sociology.... After nine years as an undergraduate Pat was forced by university policy to finally complete his undergraduate degree.... in English.

While wandering through college, Pat learned he had a knack for writing. He wrote poetry for a local literary series, a satirical advice column for the local paper, and scripts for a radio comedy show. Two months before he graduated, Pat finally finished the project he had been working on for over seven years, a mammoth story centering around the life of a man named Kvothe.

After two excruciating years of grad school, Pat returned to teach at the University he had grown to love as a student. During this time his book was rejected by roughly every agent in the known universe. In 2002 a piece of Pat's novel, cleverly disguised as a short story, won first place in the Writers of the Future contest. Pat's story, The Road to Levinshir, was published in Volume 18 of their anthology, and they flew him out to their fabulous writers workshop in LA. It was at that workshop that Pat met Kevin Anderson, who introduced him to his agent, Matt Bialer. Eventually Matt brought Pat in contact with his current, beloved editor, Betsy Wollheim, president of DAW Books. And that's how The Name of the Wind came into existence.

Betsy is very proud that Pat won the Quill Award for his debut novel.

Pat continues to live in central Wisconsin. He still lacks cable television, and the long winters force him to stay inside and write. He still teaches at the college he grew to love as a student, and acts as advisor for the College Feminists and the local Fencing Club. When not reading and writing, Pat wastes his time playing video games, holds symposia at his house, and dabbles with alchemy in his basement. He loves the world and the characters he has created, and he loves that people are getting the chance to meet them.

What the reviewers are saying about

The Name of the Wind by Patrick Rothfuss

"THE NAME OF THE WIND marks the debut of a writer we would all do well to watch. Patrick Rothfuss has real talent, and his tale of Kvothe is deep and intricate and wondrous."
-Terry Brooks, 22-time New York Times bestselling author

"This is a magnificent book, a really fine story, highly readable and engrossing. I compliment young Pat. His first novel is a great one. Wow!"
-Anne McCaffrey

"From his childhood as a member of a close-knit family of the nomadic Edema Ruh to his first heady days as a student of magic at a prestigious university, humble bartender Kvothe relates the tale of how a boy beset by fate became a hero, a bard, a magician, and a legend. Rothfuss's first novel launches a trilogy relating not only the history of humankind but also the tale of a world threatened by an evil whose existence it desperately denies. The author explores the development of a person's character while examining the relationship between a legend and its reality and the truth that lies at the heart of stories. Elegantly told and layered with images of tales to come, this richly detailed 'autobiography' of a hero is highly recommended for libraries of any size."

"THE NAME OF THE WIND is quite simply the best fantasy novel of the past 10 years, although attaching a genre qualification threatens to damn it with faint praise. Say instead that THE NAME OF THE WIND is one of the best stories told in any medium in a decade. Author Patrick Rothfuss teaches English at the University of Wisconsin-Stevens Point, and he describes himself in self-deprecating terms as a perpetual student, role-playing geek, and connoisseur of rejection letters. That's all about to change. His debut novel combines the intricate stories-within-stories structure of The Arabian Nights with the academic setting of the Harry Potter series, and transforms it all into a brooding, thoroughly adult meditation on how heroism went wrong. More entries in the series, dubbed 'The Kingkiller Chronicle,' are promised; they can't appear fast enough."
-Onion AV Club

Read more reviews at www.patrickrothfuss.com

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Author Alley Book Signing Schedule

Time

Thursday

Friday

Saturday

Sunday

10:00 AM

James Wyatt,

Rich Baker

R.A. Salvatore

Steve Schend,

Jonathan Rudder

11:00 AM

Jean Rabe,

Anton Strout

John Helfers,

Kerrie Hughes

Elizabeth Vaughan,

Brad Beaulieu

Richard Lee Byers

12:00 PM

Paul Genesse,

Kelly Swails

Donald Bingle,

Steve Schend

Patrick Rothfuss,

Paul Genesse

1:00 PM

Elizabeth Vaughan,

Jonathan Rudder

Mike Stackpole,

Tim Waggoner

Tim Waggoner,

Chris Pierson

2:00 PM

Chris Pierson,

Mike Stackpole

Paul Genesse,

Marc Tassin

John Helfers,

Kerrie Hughes

3:00 PM

Richard Lee Byers,

Donald Bingle

Anton Strout

Matt Forbeck

4:00 PM

Patrick Rothfuss

Matt Forbeck

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New Novels by Symposium Authors

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The Golden Cord, Book One of the Iron Dragon Series by Paul Genesse

The dragon king rises, and a hunter must leave behind the woman he loves, give up all hope of survival, as he is forced to guide his most hated enemies to the lair of the beast that threatens to enslave their world.

What the reviewers are saying about The Golden Cord

Book one of the Iron Dragon
series is a rich and compelling fantasy full of adventure, danger, dragons, battles, revenge, magic, and more.” (full review below)

VOYA Magazine
Sara Cofer

The Golden Cord
is indeed a hellishly good read.”
The Pedestal Magazine
JoSelle Vanderhooft
“This debut novel promises to unlock a realm of magic and warfare in a unique world of cloud-bound lands and a mysterious Underworld.”

Library Journal, Jackie Cassada

Sara Cofer at VOYA Magazine writes:

The Golden Cord:
Dragons and Griffins are not the only dangers facing Clifton, a secret village in Ae’leron. The Dwarves enslave humans for their armies, forcing them into hiding. Drake Bloodstone, Clifton’s most vigilant guardian, would do anything to protect his people from Aevians and Dwarves. Ridiculed for choosing to guard instead of hunt, Drake realizes his destiny as a hunter when two Dwarves arrive in Clifton. The Dwarves seek a guide who will lead them on a quest to find their lost kin. Drake feels it is his sacred destiny to escort the Dwarves and volunteers to be their guide. After a few days, Drake discoveres the Dwarves are hiding their true purpose. They reveal that while they are in search of their lost kin, they are also Dragon Hunters and are tracking Draglune, the King of Dragons and the most Ancient Evil, who will bring a great war that will end the world. Drake knows he must do everything in his power to help stop Draglune and save his people. Book one of the Iron Dragon series is a rich and compelling fantasy full of adventure, danger, dragons, battles, revenge, magic, and more.
Readers will root for Drake, a strong character who struggles both physically and mentally with the sacred duty handed to him. Drake is becoming a man while learning to follow his heart and trust his enemies in order to save everything he loves. The plot is well constructed, the characters are wonderful, and the middle-ages setting creates an ominous feel. The cliffhanger ending will leave readers eager for more of this great recommendation for fans of Lord of the Rings.

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Dagger-Star by Elizabeth Vaughan

After captivating readers with her Chronicles of the Warlands trilogy, USA Today Bestselling author, Elizabeth Vaughan now returns to that world with a beguiling tale of daggers and destiny, a cold and beautiful mercenary known as Red Gloves, and Josiah, a lone fighter emerging from the torched fields and razed farms of his homeland. All Josiah knows about the mysterious woman is her dagger-star birthmark, a sign that she is destined to free the people from a ruthless usurper's reign of terror.

Dagger-Star was released in April from Berkly Sensation. Visit www.eavwrites.com for all the details.

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Cross County by Tim Waggoner

When surviving gets this hard, death comes easy...

Cross County's secrets run deep. Settlers first came here hundreds of years ago, taking the land from local tribes sworn to guard its dark secrets. The Cross family now holds the power in the region. When a grisly murderer, hearkening back to a series of killing from years ago, shakes the community, it's up to the local sheriff to get to the bottom of things before it's too late.
Part murder mystery, part supernatural terror, Cross County will appeal to fans of Greg Iles and Patricia Cornell, as well as horror fans who love Stephen King and Dean Koontz.

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Writers’ Symposium Member Releases

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The Dimension Next Door. Editor, Kerrie Hughes has a new anthology with 13 brand-new stories about the realities just around the corner from our own, featuring stories by Paul Genesse, Brad Beaulieu, Don Bingle, Chris Pierson, Steven Schend and Anton Strout.

Brad Beaulieu’s short story, “Lest Our Passage Be Forgotten”, is in Realms of Fantasy. It’s a story about the Land of the Dead, about those still living, and the fireworks that connect the two. It came out in the March/April issue of the magazine. He also has a story called No Viviremos Como Presos", which was picked up by Orson Scott Card’s Intergalactic Medicine Show releasing in late 2008.

Anton Strout’s novel, Dead To Me is an urban fantasy featuring a man working on the right side of law—with talents that come from left field. This just in: it’s very, very, very,

funny. And Ace books has given Anton a five book deal!

Luke Johnson is the editor and co-author of several gaming books. Check out his World of Warcraft book, Dark Factions. See all of his gaming related work at: www.lukejohnson.com

Imaginary Friends: Thirteen original tales of those companions—some human—some not, conjured from imagination in times of need. Featuring stories by Paul Genesse, Don Bingle, and the ghost editing of John Helfers.

The Fellowship Fantastic Anthology, edited by Kerrie Hughes, features stories by several Writers’ Symposium members: Paul Genesse, Don Bingle, Chris Pierson, Brad Beaulieu and the famous Alan Dean Foster.

Future Americas: Oh say can you see— sixteen original stories about the America to come. Sixteen authors have taken up the challenge of gazing into the future and seeing where America may be the day after tomorrow. Edited by John Helfers and featuring a story by Don Bingle.

Under Cover of Darkness, edited by Julie Czerneda and Jana Paniccia. The Prix Award Winning Anthology featuring Shadow of the Scimitar by Janet Deaver-Pack. From the true role of the Freemasons to Chronographers who steal pieces of time to an assassin hired by a group that reweaves the threads of history, here are fourteen imaginative tales of time and space and realms beyond our own-all watched over, preserved, or changed by those who work covertly under cover of darkness.

Future Wars edited by Denise, War—what is it good for? It’s good for 19 all-new tales from the battlefield...
Nineteen all-new tales that look at war from the perspective of everyone from human to alien, pixie to toy. From epic intergalactic struggles for the future of humankind to the microcosm of a single abandoned toy soldier in a boy’s backyard; from a chemical experiment gone horribly wrong to a young recruit who may hold the key to “understanding” the enemy; from a half-mortal knight trying to avert a war with the Elfin Host to a Battle of Trenton fought against seven-foot tall Saurians, Front Lines brings together a diverse array of imaginative explorations of the phenomenon of war. Featuring a story by Symposium member Don Bingle and others.

Dagger-Star, a novel by Elizabeth Vaughan was released in April from Berkly Sensation and has gotten excellent reviews. After captivating readers with her Chronicles of the Warlands trilogy, our very own USA Today Bestselling author, Elizabeth Vaughan now returns to that world with a beguiling tale of daggers and destiny, a cold and beautiful mercenary known as Red Gloves, and Josiah, a lone fighter emerging from the torched fields and razed farms of his homeland. All Josiah knows about the mysterious woman is her dagger-star birthmark, a sign that she is destined to free the people from a ruthless usurper's reign of terror.

The Name of the Wind by Patrick Rothfuss is now out in paperback and has become a New York Times Bestseller! It also won the prestigious Quill Award! Please visit www.patrickrothfuss.com for more about the book and the amazing author.

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Writers’ Symposium Members—Visit them on their sites or on the W.S. Blog

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Jean Rabe www.jeanrabe.com

Paul Genesse www.paulgenesse.com

Don Bingle www.orphyte.com/donaldjbingle

Brad Beaulieu www.quillings.com

Anton Strout www.antonstrout.com

John Helfers

Pat Rothfuss www.patrickrothfuss.com/blog/blog.html

Luke Johnson www.lukejohnson.com

Kelly Swails www.kellyswails.blogspot.com

Tim Waggoner www.timwaggoner.com

Elizabeth Vaughan www.eavwrites.com

Marc Tassin www.marctassin.com

Richard Lee Byers www.stonehill.org/rlb/

Steve Schend brainstormfront.livejournal.com/

Janet Deaver-Pack www.janetpack.com/

Daniel “Doc” Myers www.medievalcookery.com/

Sabrina Klein

Kerrie Hughes

Linda

Chris Pierson

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Final Thought

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I was so excited when Pat won the Quill Award and now he’s a New York Times Bestselling author! The paperback of the book is out and I think you should all get it, and have Pat sign it at Gen Con. I hope to see you there! Thanks for reading and here’s a quote about Pat’s book.

Paul Genesse, Editor

"Hail Patrick Rothfuss! A new giant is striding the land. THE NAME OF THE WIND is an astonishing novel that just happens to be the writer's first. The bestsellers' lists and the award ballots are beckoning toward Rothfuss, and readers will be clamoring for more of the riveting life story of Kvothe. Bravo, I say! Bravo!"
-Robert J. Sawyer,
Hugo Award-winning author of ROLLBACK

===============================================================

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